Archive for the 'Computers' Category

Researchers use brain interface to post to Twitter

In early April, Adam Wilson posted a status update on the social networking Web site Twitter — just by thinking about it.

Just 23 characters long, his message, "using EEG to send tweet," demonstrates a natural, manageable way in which "locked-in" patients can couple brain-computer interface technologies with modern communication tools.

EurekAlert!

View and download a video of Wilson using the brain-computer interface to post to Twitter at http://nitrolab.engr.wisc.edu/media/P3Twitter.mov

IBM to build brain-like computers

IBM has announced it will lead a US government-funded collaboration to make electronic circuits that mimic brains.

_45225594_bca17f49-d4bc-41cf-8516-4e021b80e8bf Part of a field called "cognitive computing", the research will bring together neurobiologists, computer and materials scientists and psychologists.

As a first step in its research the project has been granted $4.9m (£3.27m) from US defence agency Darpa.

The resulting technology could be used for large-scale data analysis, decision making or even image recognition.

"The mind has an amazing ability to integrate ambiguous information across the senses, and it can effortlessly create the categories of time, space, object, and interrelationship from the sensory data," says Dharmendra Modha, the IBM scientist who is heading the collaboration.

"There are no computers that can even remotely approach the remarkable feats the mind performs," he said.

BBC

Wireless Monitoring Of People And Things: Future Of Social Networking?

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If you need information, the Internet offers a wealth of resources. But if you’re hunting down a person or a thing, a computer’s not much help. That may soon change. Electronic tags promise to create what some call the “Internet of things,” in which objects and people are connected through a virtual network.

To see what this future world would be like, a pilot project involving dozens of volunteers in the University of Washington’s computer science building provides the next step in social networking, wirelessly monitoring people and things in a closed environment. Beginning in March, volunteer students, engineers and staff will wear electronic tags on their clothing and belongings to sense their location every five seconds throughout much of the six-story building. The information will be saved to a database, published to Web pages and used in various custom tools. The project is one of the largest experiments looking at wireless tags in a social setting.

The RFID Ecosystem project aims to create a world that many technology experts predict is just on the horizon, said project leader Magda Balazinska, a UW assistant professor of computer science and engineering. The project explores the use of radio-frequency identification, or RFID, tags in a social environment. The team has installed some 200 antennas in the Paul Allen Center for Computer Science and Engineering. Early next month researchers will begin recruiting 50 volunteers from about 400 people who regularly use the building.

“Our goal is to ask what benefits can we get out of this technology and how can we protect people’s privacy at the same time,” Balazinska said. “We want to get a handle on the issues that would crop up if these systems become a reality.”

Science Daily

Scientists Make ‘Perfect’ Nanowires

Scientists have created silicon nanowires that are perfect—at least atomically. Down at the single-atom level, the identical wires have no bumps, bends, or other imperfections. They are perfectly crystalline, even more so than bulk silicon. The full array of nanowires is also highly parallel, and each wire is an excellent metallic conductor.

This research may be an important step forward for nanotechnology. Nanowires play a key role in developing nanoelectronics applications, and silicon nanowires are particularly important because of the central function that silicon plays in the semiconductor industry and current technologies. Some scientists believe that silicon nanowires will overtake carbon nanotubes in popularity, and they are being eyed for a variety of electronics applications and even quantum computing.

Therefore, the ability to create straight, identical, parallel, and atomically smooth nanowires could lead to new developments in nanoelectronics.

PhysOrg via Kurzweil AI

Computer learns dogspeak

The aim of Molnár and colleagues’ experiments was to test a computer algorithm’s ability to identify and differentiate the acoustic features of dog barks, and classify them according to different contexts and individual dogs. The software analyzed more than 6000 barks from 14 Hungarian sheepdogs (Mudi breed) in six different situations: ‘stranger’, ‘fight’, ‘walk’, ‘alone’, ‘ball’ and ‘play’. The barks were recorded with a tape recorder before being transferred to the computer, where they were digitalized and individual bark sounds were coded, classified and evaluated.

In the first experiment looking at classification of barks into different situations, the software correctly classified the barks in 43 percent of cases. The best recognition rates were achieved for ‘fight’ and ‘stranger’ contexts, and the poorest rate was achieved when categorizing ‘play’ barks. These findings suggest that the different motivational states of dogs in aggressive, friendly or submissive contexts may result in acoustically different barks.

In the second experiment looking at the recognition of individual dogs, the algorithm correctly classified the barks in 52 percent of cases. The software could reliably discriminate among individual dogs while humans can not, which suggests that there are individual differences in barks of dogs even though humans are not able to recognise them.

The authors conclude by highlighting the value of their new methodology: “The use of advanced machine learning algorithms to classify and analyze animal sounds opens new perspectives for the understanding of animal communication…The promising results obtained strongly suggest that advanced machine learning approaches deserve to be considered as a new relevant tool for ethology.”

EurekAlert!

Contemporary Cybernetic

cyberneticIN the 12th century A.D., when the Arabic treatise “On the Hindu Art of Reckoning” was translated into Latin, the modern decimal system was bestowed on the Western world — an advance that can best be appreciated by trying to do long division with Roman numerals. The name of the author, the Baghdad scholar Muhammad ibn Musa al-Khwarizmi, was Latinized as Algoritmi, which mutated somehow into algorismus and, in English, algorithm — meaning nothing more than a recipe for solving problems step by step.

It was the Internet that stripped the word of its innocence. Algorithms, as closely guarded as state secrets, buy and sell stocks and mortgage-backed securities, sometimes with a dispassionate zeal that crashes markets. Algorithms promise to find the news that fits you, and even your perfect mate. You can’t visit Amazon.com without being confronted with a list of books and other products that the Great Algoritmi recommends.

Its intuitions, of course, are just calculations — given enough time they could be carried out with stones. But when so much data is processed so rapidly, the effect is oracular and almost opaque. Even with a peek at the cybernetic trade secrets, you probably couldn’t unwind the computations. As you sit with your eHarmony spouse watching the movies Netflix prescribes, you might as well be an avatar in Second Life. You have been absorbed into the operating system.

Last week, when executives at MySpace told of new algorithms that will mine the information on users’ personal pages and summon targeted ads, the news hardly caused a stir. The idea of automating what used to be called judgment has gone from radical to commonplace.

What is spreading through the Web is not exactly artificial intelligence. For all the research that has gone into cognitive and computer science, the brain’s most formidable algorithms — those used to recognize images or sounds or understand language — have eluded simulation. The alternative has been to incorporate people, with their special skills, as components of the Net.

NYTimes

Life in 2025

In this Discovery Channel documentary, we get a prediction of what life could be like in the year 2025, thanks to technological advancements that are happening today. This 5 part docu-drama delves into wearable computers, immersive telecom, intelligent homes, emotive AI, robots, genetics, clean energy, entertainment, and education.

Part 1



Part 2


Part 3



Part 4



Part 5


The Antikythera Mechanism: A 2000 Year Old Computer

Antikythera Mechanism

One day last month, I paid a visit to Michael Wright, in his book-and-clock-cluttered home, in West London. Wright was reading Xenophon, the Greek historian, in ancient Greek. He put the book down and brought out his model of the Mechanism from a cabinet underneath the stairs. In size, it is startlingly similar to a laptop computer, though a bit thicker. On the front dial, in addition to the pointers for the sun and the moon that Price posited, Wright added pointers for the planets and a separate pointer for the day of the year. On the back dial were two hundred and twenty-three divisions, marking months in the saros cycle; a similar dial above that showed months in the Metonic cycle. The gears were hidden inside a wooden casing, which had a large wooden knob on one side.

Wright took his model apart to showed me how all the gears fitted together. Then Wright put the machine back together and turned the hand knob that drives the solar gear. It engaged with the smaller gears, through the various gear trains, and the pointers began to spin around the dials. The day-of-the-year pointer moved forward at a regular pace, but the lunar and planetary pointers traced eccentric orbits, sometimes reversing course and going backward, just as the planets occasionally appear to do in the night sky. Meanwhile, the pointers on the back dials crept through the months in the saros and Metonic cycles; eclipses came and went. I noticed that as long as he kept turning the knob Wright himself seemed, for once, perfectly unmuddled.

Until this moment, I had, like many others, continued to puzzle over why, if the Greeks were capable of building such a technically sophisticated device, they used that capacity to construct what is essentially a toy—an intellectual amusement. But as I beheld this whirring, whirling symphony of metal, a perfect simulation of a mechanistic and logical universe, I realized that my notions of practicality were foolish and shortsighted. This machine was much more than a toy; it embodied a whole world view, and it must have been, for the ancients, wonderfully reassuring to behold.

NewYorker

Virtual Reality for Virtual Eternity

Imagine having a discussion with Isaac Newton or Albert Einstein on the nature of the universe, where their 3-D, life-sized representations looked you in the eye, examined your body language, considered voice nuances and phraseology of your questions, then answered you in a way that is so real you would swear the images were alive.

This was an opening scene from an episode of the TV show “Star Trek” almost a decade and a half ago. A new research project between the University of Illinois at Chicago and the University of Central Florida in Orlando may soon make such imaginary conversations a reality.

Technology from computer games, animation and artificial intelligence provide the elements to make this happen. The National Science Foundation has awarded a half-million dollar, three-year grant to UIC and UCF researchers to bring those elements together and create the methodology for making such virtual figures commonplace.

UIC will focus on the computer graphics and interaction while UCF will concentrate on artificial intelligence and natural language processing software.

University of Chicago Illinois

Scientists Demonstrate Thought-Controlled Computer

Forget speech-recognition software: How about typing a letter just by thinking it?

In a quiet corner of the Cebit trade show a small Austrian company, g.tec, was showing off a brain/computer interface (BCI). The rig, once placed on your head, detects the brain’s voltage fluctuations and can respond appropriately. This requires training, where “the subject responds to commands on a computer screen, thinking ‘left’ and ‘right’ when they are instructed to do so … Another test involves looking at a series of blinking letters, and thinking of a letter when it appears.” Once the system is trained, you can think letters at the machine and ‘type’ via your thoughts. Likewise, by thinking directions you can move objects around onscreen.

computer world

DARPA Funding Development of Petascale Supercomputers

The Defense Advanced Research Projects Agency (DARPA) has announced a half million dollars in funding for development by 2010 of supercomputers capable of two petaFLOPS sustained performance, more powerful than the fastest supercomputer existing today, and scalable to greater than four petaFLOPS.

The ultimate goal of the DARPA High Productivity Computing Systems program (HPCS) program is to create a new generation of economically viable high productivity computing systems that will be available for national security and industrial users.

DARPA (.pdf)

Will The Next Election Be Hacked?

The debacle of the 2000 presidential election made it all too apparent to most Americans that our electoral system is broken. And private-sector entrepreneurs were quick to offer a fix: Touch-screen voting machines, promised the industry and its lobbyists, would make voting as easy and reliable as withdrawing cash from an ATM. Congress, always ready with funds for needy industries, swiftly authorized $3.9 billion to upgrade the nation’s election systems – with much of the money devoted to installing electronic voting machines in each of America’s 180,000 precincts. But as midterm elections approach this November, electronic voting machines are making things worse instead of better. Studies have demonstrated that hackers can easily rig the technology to fix an election – and across the country this year, faulty equipment and lax security have repeatedly undermined election primaries. In Tarrant County, Texas, electronic machines counted some ballots as many as six times, recording 100,000 more votes than were actually cast. In San Diego, poll workers took machines home for unsupervised “sleepovers” before the vote, leaving the equipment vulnerable to tampering. And in Ohio – where, as I recently reported in “Was the 2004 Election Stolen?” [RS 1002], dirty tricks may have cost John Kerry the presidency – a government report uncovered large and unexplained discrepancies in vote totals recorded by machines in Cuyahoga County.

Rolling Stone

Supercomputer Could Put A Stop To Nuclear Testing

Computer giant IBM will build the world’s most powerful supercomputer at a US government laboratory.

The machine, codenamed Roadrunner, could be four times more potent than the current fastest machine, BlueGene/L, also built by IBM.

The new computer is a “hybrid” design, using both conventional supercomputer processors and the new “cell” chip designed for Sony’s PlayStation 3.

Roadrunner will be installed at the Los Alamos National Laboratory, New Mexico.

The laboratory is owned by the US Department of Energy (DOE). Eventually the machine could be used for a programme that ensures the US nuclear weapons stockpile remains safe and reliable, the DOE said in a statement.

Using supercomputers to simulate how nuclear materials age negates arguments for the resumption of underground nuclear testing.

bbc

Desktop Printing of Carbon Nanotube Patterns

Using an off-the-shelf inkjet printer, a team of scientists has developed a simple technique for printing patterns of carbon nanotubes on paper and plastic surfaces. The method, which is described in the August 2006 issue of the journal Small, could lead to a new process for manufacturing a wide range of nanotube-based devices, from flexible electronics and conducting fabrics to sensors for detecting chemical agents.

Carbon nanotubes have enticed researchers since their discovery in 1991, offering an impressive combination of high strength, low weight, and excellent conductivity. But most current techniques to make nanotube-based devices require complex and expensive equipment. “Our results suggest new alternatives for fabricating nanotube patterns by simply printing the dissolved particles on paper or plastic surfaces,” said Robert Vajtai, a researcher with the Rensselaer Nanotechnology Center at Rensselaer Polytechnic Institute and corresponding author of the paper.

Vajtai and his colleagues at Rensselaer – along with a group of researchers led by Kriszti?n Kord?s and G?za T?th at the University of Oulu in Finland – have developed an approach that uses a commercial inkjet printer to deposit nanotubes onto various surfaces. They simply fill a conventional ink cartridge with a solution of carbon nanotubes dissolved in water, and then the printer produces a pattern just as if it was printing with normal ink. Because nanotubes are good conductors, the resulting images also are able to conduct electricity.

“Printed carbon nanotube structures could be useful in many ways,” Vajtai said. “Some potential applications based on their electrical conductivity include flexible electronics for displays, antennas, and batteries that can be integrated into paper or cloth.” Printing electronics on cloth could allow people to actually “wear” the battery for their laptop computer or the entire electronic system for their cell phone, according to Vajtai.

Physorg

Virtual Reality Gaming System Tests For Telepathy

Scientists at The University of Manchester have created a virtual computer world designed to test telepathic ability.

The system, which immerses an individual in what looks like a life-size computer game, has been created as part of a joint project between The University’s School of Computer Science and School of Psychological Sciences.

Approximately 100 participants will take part in the experiment which aims to test whether telepathy exists between individuals using the system. The project will also look at how telepathic abilities may vary depending on the relationships which exist between participants.

The test is carried out using two volunteers who could be friends, work colleagues or family. They are placed in separate rooms on different floors of the same building to eliminate any possibility of communication.

Participants enter the virtual environment by donning a head-mounted 3D display and an electronic glove which they use to navigate their way through the computer generated world.

Once inside participants view a random selection of computer-generated objects. These include a telephone, a football and an umbrella. The person in the first room sees one object at a time, which they are asked to concentrate on and interact with.

The person in the other room is simultaneously presented with the same object plus three decoy objects. They are then asked to select the object they believe the other participant is trying to transmit to them.

science blog